Agile, Innovation Game, People, Requirements

#Strategy #Innovation Games – Recap

In my last post I described some customized Innovation games I was going to try in a Strategy Meeting. So I guess the obvious questions is how the games worked?

Overall

The games were met with a good level of skepticism and optimism. The group was about 20 people very familiar with different types of Silent Brainstorming. So they were not new to the method or process. They was a lot of feedback and ideas generated and at the end of the day we generated the initial problem statements that the session was intended to generate.

Overall, I’d give the session a B+.

Whole Product Game – The game was a great, repeat great, ice-breaker. It really worked well as an introduction exercise to get everyone thinking about what the company is and what the clients expect from the company. I would definitely use it again. Solid B.

Company Report Card Game -Probably the best game. People really liked the metaphor about being able to grade areas in addition to stating what was working well and what could be improved upon. There was some discussion on whether we needed guidelines for the letter grades. At the end, I think I am comfortable that we don’t need guidelines because it isn’t the absolute grades that matter. Rather, it is the relative grades of each area that are important. By looking at these relative grades, it becomes quite apparent what areas people think are the highest priority. I also created a plus/minus score for each area. (Good old Canadian hockey influence) The plus/minus just tracked the votes on positive items minus the votes on items needing improvement. Another data point that indicates where people believe there is a problem. The relative grades and the plus/minus scores were very consistent. Solid A.

20/20 Game – We adapted quickly and did not do this game as we were running out of time. I’d still like to try this game and maybe the next time we can see about the feedback we can gather using this game. No Grade.

So overall, I feel it was a very good session and I looking forward to more chances to play games at work.

Re-posted from http://bornagainagilist.wordpress.com

About Terry Bunio

Terry Bunio is passionate about his work as the Manager of the Project Management Office at the University of Manitoba. Terry oversees the governance on Information Technology projects to make sure the most important projects are being worked on in a consistent and effective way. Terry also provides leadership on the customized Project Methodology that is followed. The Project Methodology is a equal mix of Prince2, Agile, Traditional, and Business Value. Terry strives to bring Brutal Visibility, Eliminating Information islands, Right Sizing Documentation, Promoting Collaboration and Role-Based Non-Consensus, and short Feedback Loops to Minimize Inventory to the Agile Project Management Office. As a fan of pragmatic Agile, Terry always tries to determine if we can deliver value as soon as possible through iterations. As a practical Project Manager, Terry is known to challenge assumptions and strive to strike the balance between the theoretical and real world approaches for both Traditional and Agile approaches. Terry is a fan of AWE (Agile With Estimates), the Green Bay Packers, Winnipeg Jets, and asking why?

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